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  2. Prima Games - Wikipedia

    en.wikipedia.org/wiki/Prima_Games

    Prima Games is a publishing company of video game strategy guides in the United States.Formerly, Prima was an imprint of Dorling Kindersley, a division of Penguin Random House, and produced print strategy guides, featuring in-depth walkthroughs for completing games and other information, such as character sheets and move charts. [1]

  3. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  4. The Transporters - Wikipedia

    en.wikipedia.org/wiki/The_Transporters

    The Transporters is a 2006 children's animation series produced by Catalyst Pictures Limited designed to help children with autism aged between 2 and 8 years old recognise and understand emotions. It was developed by the Autism Research Centre at the University of Cambridge by a team led by Professor Simon Baron-Cohen and including Dr Ofer Golan.

  5. Classroom walkthrough - Wikipedia

    en.wikipedia.org/wiki/Classroom_walkthrough

    Classroom walkthrough is a mode of professional development for teachers. Clinical supervision, or the practice of classroom observation and feedback , has been one of the most often used tool in evaluating teacher performance, but the extent to which it helps teachers to improve their instruction is questionable. [ 1 ]

  6. Think aloud protocol - Wikipedia

    en.wikipedia.org/wiki/Think_aloud_protocol

    Design the study and write the guide: Determine the number and type of participant for the study. Generally 5 participants would be sufficient. [ 9 ] The next step is to write a guide that ask the participants to complete the tasks intended with clear step-by-step instructions.

  7. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.

  8. Affect labeling - Wikipedia

    en.wikipedia.org/wiki/Affect_Labeling

    Affect labeling is an implicit emotional regulation strategy that can be simply described as "putting feelings into words". Specifically, it refers to the idea that explicitly labeling one's, typically negative, emotional state results in a reduction of the conscious experience, physiological response, and/or behavior resulting from that emotional state. [1]

  9. Creatures (video game series) - Wikipedia

    en.wikipedia.org/wiki/Creatures_(video_game_series)

    The gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other species, and breeding them. Words can be taught to the creatures by a learning computer (for verbs) or by repeating the name of the object while the creature looks at it.