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  2. Leapster Explorer - Wikipedia

    en.wikipedia.org/wiki/Leapster_Explorer

    The Leapster Explorer is a handheld console developed and marketed by LeapFrog Enterprises as the third generation of the successful Leapster series at the same time as the Didj2 console. [1] It is aimed at children aged 4 to 9.

  3. Leapster - Wikipedia

    en.wikipedia.org/wiki/Leapster

    The Leapster Learning Game System (previously known as the Leapster Multimedia Learning System) is an educational handheld game console aimed at 4- to 10–11-year-olds (preschool to fourth grade or fifth grade), made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math (addition, subtraction, multiplication, division ...

  4. LeapPad - Wikipedia

    en.wikipedia.org/wiki/LeapPad

    LeapPad was invented by Jim Marggraff [1] and developed by a team from Explore Technologies, Inc., which was founded by Marggraff and was acquired by LeapFrog in July 1998. It uses the same patented "NearTouch" technology developed for the Explore Technologies Odyssey Atlasphere. Investigation and development was started in December 1997.

  5. ClickStart - Wikipedia

    en.wikipedia.org/wiki/ClickStart

    The ClickStart (with the slogan My First Computer) is an educational computer system created for children aged between 3 and 6 years (toddler to kindergarten) by LeapFrog Enterprises and was introduced in 2007. It is LeapFrog's second home console, and the first to come with its own games.

  6. 25 fun leap year activities to celebrate this year's bonus day

    www.aol.com/news/25-fun-leap-activities...

    Commemorate Leap Year in 2024 with one of these fun activities for friends, family, kids and adults. Find unique ways to make this February 29 one to remember.

  7. LeapFrog Tag - Wikipedia

    en.wikipedia.org/wiki/LeapFrog_Tag

    LeapFrog Tag is an electronic handheld stylus that stores audio for proprietary paper books made by LeapFrog Enterprises. When in use the stylus is scanned across the page of a book, activating the stylus to play the prerecorded audio stored inside the stylus. When a word is scanned, for example, the stylus "reads" the word aloud to the user.