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The adoption of HTML audio, as with HTML video, has become polarized between proponents of free and patent-encumbered formats. In 2007, the recommendation to use Vorbis was retracted from the HTML5 specification by the W3C together with that to use Ogg Theora, citing the lack of a format accepted by all the major browser vendors.
The HTML5 draft specification adds video and audio elements for embedding video and audio in HTML documents.The specification had formerly recommended support for playback of Theora video and Vorbis audio encapsulated in Ogg containers to provide for easier distribution of audio and video over the internet by using open standards, but the recommendation was soon after dropped.
JavaScript: ActionScript, Pixel Bender: C++ support Cross-compiling C++ code to JavaScript via Emscripten: Supported with WebAssembly: Cross-compiling C++ code to run in Flash Player via FlasCC [30] AIR has AIR Native Extensions that allow loading native code, such as compiled C++ code. Code delivery format Plaintext
This is a listing of open-source codecs—that is, open-source software implementations of audio or video coding formats, audio codecs and video codecs respectively. Many of the codecs listed implement media formats that are restricted by patents and are hence not open formats.
The client makes use of canvas elements to render the graphics, web workers to initialize the map without affecting the rest of the page, localStorage to save progress, media queries to dynamically resize the game to the device, and HTML audio to render the sound. The server is written in JavaScript, and runs in Node.js.
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HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.
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