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Dead Space: Downfall is a 2008 American adult animated psychological science fiction horror film directed by Chuck Patton, written by Justin Gray and Jimmy Palmiotti and developed by Film Roman under the supervision of Electronic Arts; Electronic Arts also published the 2008 survival horror video game Dead Space upon which the film is based.
The original Dead Space began production in 2006 at Visceral Games (then EA Redwood Shores); the aim of creator Glen Schofield was to design the most frightening survival horror experience possible at the time, drawing inspiration from the Resident Evil 4, and a range of movies including Event Horizon and Alien.
The Dead Space franchise has been adapted into literary format, beginning with a comic book miniseries which serve as a prequel to both the first Dead Space game and the Dead Space: Downfall film. It was written by Antony Johnston, illustrated by Ben Templesmith and published by Image Comics between March and August 2008.
Dead Space: Martyr (2010 novel) Dead Space: Catalyst (2012 novel) Dead Space (2008) Dead Space: Downfall (2008 animated film) Dead Space (2008 comics) Dead Space: Extraction (2009 video game) Dead Space (2008 video game) Hulk Vs. Wolverine (2009 video) Wolverine and the X-Men (2009 TV series)
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The family space saga did so by racking up 1.2 billion minutes viewed across its library of 28 episodes. ... Netflix’s Lost in Space topped Nielsen’s U.S. ranking of streaming originals for ...
Dead Awake (2010 film) Dead Space: Downfall; Delirium (2018 film) Delusion (1981 film) Dementia 13; Devil's Due (film) Devil's Whisper; Devoured (film) The Disappointments Room; Disconnected (1984 film) Disturbing Behavior; Dolly Dearest; Don't Answer the Phone! Don't Blink (film) Don't Let the Devil In; Doppelganger (1993 film) Double Exposure ...
For Dead Space 2, Visceral Games decided to make Isaac a fully fleshed out character. [12] [13] Dead Space executive producer Steve Papoutsis explained that the decision was born out of the desire to enhance the game's believability as an evolution based around what the story required, and that they were careful and deliberate about when he speaks.