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  2. UnrealIRCd - Wikipedia

    en.wikipedia.org/wiki/UnrealIRCd

    UnrealIRCd is an open-source IRC daemon, originally based on DreamForge, and is available for Unix-like operating systems and Windows.Since the beginning of development on UnrealIRCd c. May 1999, many new features have been added and modified, including advanced security features and bug fixes, and it has become a popular server.

  3. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Previously available on macOS via DirectX 9.0 from November 2007 until February 2009; native macOS version using Metal released 14 November 2021 [citation needed] Everspace: Rockfish Unreal Engine 4: 26 May 2017: F1 2016: Feral Interactive: EGO Engine 4.0: 6 April 2017: F1 2017: Feral Interactive: EGO Engine 4.0: 25 August 2017: Fortnite: Epic ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    DOS, Apple SOS, ProDOS, Classic Mac OS, Atari TOS: List: Proprietary: Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon ...

  5. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  6. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Interactive architectural visualization developed with Unreal Engine 4 (2015) Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for physically based materials and a ...

  7. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The word "static" refers only to the fact that static meshes can't be vertex animated , as they can be moved, scaled, or reskinned in real-time.

  8. Unreal Engine 1 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_1

    Unreal Engine 1 (UE1, originally just Unreal Engine) is the first version of the Unreal Engine series of game engines. It was initially developed in 1995 by Epic Games founder Tim Sweeney for Unreal. Epic Games later began to license the engine to other game development studios. It was succeeded by Unreal Engine 2.

  9. Unreal Media Server - Wikipedia

    en.wikipedia.org/wiki/Unreal_Media_Server

    Before version 9.0 the Server accepted live streams from proprietary encoder named Unreal Live Server only. With version 9.0 the ability of ingesting of RTSP, MPEG2-TS and MMS live streams was introduced, to support industry standard live encoders such as IP network cameras, Windows Media Encoder etc.; version 10.0 added support for Flash ...