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Nintendo disagreed, believing that CD-ROMs were too slow, but agreed to allow Sony to design the add-on after Kutaragi claimed the drive would be used for everything but games. [10] The result of the deal would be a CD-ROM add-on for the Super NES as well as a Sony-branded console called PlayStation that would play both Super NES cartridges and ...
The Nintendo Entertainment System has a library of 1376 [a] officially licensed games released for the Japanese version, the Family Computer (Famicom), and its international counterpart, the NES, during their lifespans, plus 7 official multicarts and 2 championship cartridges. Of these, 672 were released exclusively in Japan, 187 were released ...
The player was sold concurrently with Sony's Data Discman e-book players. [11] Unlike those devices, the MMCD Player could read full-size 120-millimeter CD-ROM discs, including audio CDs. Software format, proprietary to the player, was one of several rich media CD formats released to the market during the early 1990s.
Night Trap transitioned from VHS to CD-ROM and was released in 1992 for the Sega CD, five years after it was originally filmed. [11] In May 1993, British censors banned the game from being sold to children under 15 years old in the United Kingdom, which led to Sega creating the Videogame Rating Council (VRC) age rating system. [ 18 ]
Nintendo, working along with Sony, also had plans to create a CD-ROM drive for the SNES (plans that resulted in a prototype version of the Sony PlayStation), but eventually decided not to go through with that project, opting to team up with Philips in the development of the add-on instead (contrary to popular belief, the CD-i was largely ...
Nintendo attempted partnerships with Sony and then Philips, to develop CD-ROM-based peripheral prototypes for the console to compete with the TurboGrafx-CD and Sega CD. Sony produced the PlayStation (a brand name the company would use for their later independently produced console), a Super NES console with a built-in CD-ROM drive that never ...
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Nintendo had initially worked with Sony to develop a similar add-on for the SNES, the Super NES CD-ROM, but just before its introduction, business relationships between Nintendo and Sony broke down, and Sony would take its idea on to develop the fifth generation PlayStation. [79]