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  2. Left 4 Dead (franchise) - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead_(franchise)

    Left 4 Dead is a series of cooperative first-person shooter survival horror video games created by Turtle Rock Studios and published by Valve.Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.

  3. Left 4 Dead 2 - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead_2

    Left 4 Dead 2 is a 2009 first-person shooter video game developed and published by Valve.The sequel to Left 4 Dead (2008) and the second game in the Left 4 Dead series, it was released for Microsoft Windows and Xbox 360 in November 2009, Mac OS X in October 2010, and Linux in July 2013.

  4. Left 4 Dead - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead

    A sequel, Left 4 Dead 2, was announced at the 2009 E3 conference and was released on November 17, 2009. [135] Addressing concerns voiced by fans, Gabe Newell responded to an email from Kotaku explaining that despite the upcoming sequel, Left 4 Dead would continue to be supported and more content was planned in the coming months.

  5. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...

  6. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Hammer Editor, the engine's official level editor, uses rendering and compiling tools included in the SDK to create maps using the binary space partitioning (BSP) method. Level geometry is created with 3D polygons called brushes ; each face can be assigned a texture which also defines the properties of the surface such as the sounds used ...

  7. Left 4 Dead: The Sacrifice - Wikipedia

    en.wikipedia.org/wiki/Left_4_Dead:_The_Sacrifice

    The Sacrifice takes place after the "Blood Harvest" campaign of the first Left 4 Dead game, and leads up to the events of "The Sacrifice" downloadable campaign for Left 4 Dead 2. Interspersed within the story are flashbacks showing the events that each Survivor experienced a short time "after First Infection"; watching friends, loved ones, and ...

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  9. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    Sierra intended to release Blue Shift for the Dreamcast, and it was set to include higher detail models and textures [63] that were double the polygon count of the models from Half-Life. [64] However, after several months of delays, Sierra terminated the Dreamcast version of Blue Shift on June 16, 2001, [ 14 ] and instead released it for ...