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DirectPlay was supported in DirectX DLLs for the lifetime of Microsoft Windows XP. However, starting from the autumn of 2007, the headers and libraries — vital components if developers wanted to develop new programs utilizing the technology — were removed from the DirectX SDK. [citation needed]
Prior to DirectX 10, DirectX runtime was designed to be backward compatible with older drivers, meaning that newer versions of the APIs were designed to interoperate with older drivers written against a previous version's DDI. The application programmer had to query the available hardware capabilities using a complex system of "cap bits" each ...
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]
Shared graphics power components, allowing non-graphics drivers to participate in the power management of a graphics device. Shared texture improvements , increasing the types of textures that can be shared across processes and Direct3D devices, adding support to monochrome with minimal memory copying.
Visual C++ ships with different versions of C runtime libraries. [59] This means users can compile their code with any of the available libraries. However, this can cause some problems when using different components (DLLs, EXEs) in the same program. A typical example is a program using different libraries.
Used during the boot process to detect basic hardware components that may be required during the boot process Windows Boot Manager: In Windows Vista and later operating systems, displays boot menus to the user if multiple operating systems are configured in the system's Boot Configuration Data. Graphical subsystem: Desktop Window Manager: DWM
DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.