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  2. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    The scene graph would have a 'horse' node with a 'knight' node attached to it. The scene graph may also describe the spatial, as well as the logical, relationship of the various entities: the knight moves through 3D space as the horse moves. In these large applications, memory requirements are major considerations when designing a scene graph.

  3. OpenSG - Wikipedia

    en.wikipedia.org/wiki/OpenSG

    OpenSG is a scene graph like many others, but with a number of unique features that set it apart from others. It features a blocked state management system to reduce the overhead for state change optimization, highly flexible traversal and other mechanisms to allow run-time exchange and enhancement of core data structures, but the most unusual aspect is its multi-threading approach.

  4. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    The core of OpenSceneGraph provides classes and methods for construction and manipulation of the scene graph. It contains classes representing various types of nodes , scene geometry, OpenGL state abstraction, geometric transformations , as well as mathematical classes for 2D and 3D vector and matrix operations .

  5. Category:3D scenegraph APIs - Wikipedia

    en.wikipedia.org/wiki/Category:3D_scenegraph_APIs

    Scene graph; Pages in category "3D scenegraph APIs" The following 36 pages are in this category, out of 36 total. This list may not reflect recent changes. A.

  6. Canvas (GUI) - Wikipedia

    en.wikipedia.org/wiki/Canvas_(GUI)

    Various free and open-source canvas or scene-graph libraries allow developers to construct a user interface and/or user-interface elements for their computer programs. Examples of free and open-source scene-graph canvas options include: in C, Evas (in EFL) from the Enlightenment project; in C, Clutter, associated with the GNOME project

  7. SceneKit - Wikipedia

    en.wikipedia.org/wiki/SceneKit

    SceneKit, sometimes rendered Scene Kit, is a 3D graphics application programming interface (API) for Apple Inc. platforms written in Objective-C. It is a high-level framework designed to provide an easy-to-use layer over the lower level APIs like OpenGL and Metal . [ 1 ]

  8. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Some typical, easy-to-program fractals used in CGI are the plasma fractal and the more dramatic fault fractal. [ 12 ] Many specific techniques have been researched and developed to produce highly focused computer-generated effects — e.g., the use of specific models to represent the chemical weathering of stones to model erosion and produce an ...

  9. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Modern game- or graphics-engines generally provide a scene graph—an object-oriented representation of the 3D game-world which often simplifies game design and can be used for more efficient rendering of vast virtual worlds. [citation needed] Most game engines or graphics engines use a Graphics API, which eases communication with the GPU. But ...