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Make 10: A Journey of Numbers (タシテン たして10にする物語, Tashiten: Tashite 10 ni Suru Monogatari) is a puzzle and logic adventure game developed by MuuMuu and published by Nintendo for the Nintendo DS. Make 10 focuses on maths games, mostly revolving around
Another example is the use of bead chains to teach math concepts, specifically multiplication. Specifically for multiples of 10, there is one bead that represents one unit, a bar of ten beads put together that represents 1×10, then a flat shape created by fitting 10 of the bars together to represent 10×10, and a cube created by fitting 10 of ...
Psychology in mathematics education is an applied research domain, with many recent developments relevant to elementary mathematics. A major aspect is the study of motivation; while most young children enjoy some mathematical practices, by the age of seven to ten many lose interest and begin to experience mathematical anxiety.
A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2]
JumpStart Kindergarten (known as Jump Ahead Starting School in the UK) is an educational video game developed by Fanfare Software and released by Knowledge Adventure on the MS-DOS platform in 1994 (v1.0). It was the first product released in the JumpStart series and, as its
From a preschool teacher newly inspired to invest at 73 to a lifelong Fool whose Microsoft shares became a 500-bagger, this year-end mailbag edition brims with transformational stories.