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  2. GeForce 700 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_700_series

    The GeForce 700 series (stylized as GEFORCE GTX 700 SERIES) is a series of graphics processing units developed by Nvidia.While mainly a refresh of the Kepler microarchitecture (GK-codenamed chips), some cards use Fermi (GF) and later cards use Maxwell (GM).

  3. Free and open-source graphics device driver - Wikipedia

    en.wikipedia.org/wiki/Free_and_open-source...

    Most free and open-source graphics device drivers are developed by the Mesa project. The driver is made up of a compiler, a rendering API, and software which manages access to the graphics hardware. Drivers without freely (and legally) -available source code are commonly known as binary drivers.

  4. GeForce 7 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_7_series

    GPU Nvidia G71. The GeForce 7 series is the seventh generation of Nvidia's GeForce line of graphics processing units.This was the last series available on AGP cards.. A slightly modified GeForce 7-based card (based on the 7800GTX) is present as the RSX Reality Synthesizer, which is present in the PlayStation 3.

  5. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Driver-Side Only Limited GeForce 6150 No No No Yes GeForce 6150 LE No No ... 933 (DDR3) 2:1:2:2 Up to 256 system RAM 6.4 12.8 34 DDR DDR2 DDR3 64 128 850 850 850

  6. GeForce 200 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_200_series

    DDR3 GDDR3 GDDR5 128 10.1 385.9 69 GeForce GTS 240 Q4 2009 G92a G92b 65 55 754 324 260 PCIe 2.0 x16 112:56:16 675 1620 2200 10.8 37.8 1024 70.4 GDDR3 256 10.0 554.32 120 OEM only GeForce GTS 250 Green 2009 G92b 65 55 754 260 PCIe 2.0 x16 128:64:16 702 1512 2000 11.2 44.9 512 1024 64.0 256 581 130 GeForce GTS 250 March 3, 2009 G92-428-B1 65 55 ...

  7. GeForce 600 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_600_series

    In the R300 drivers, released alongside the GTX 680, Nvidia introduced a new feature called Adaptive VSync. This feature is intended to combat the limitation of v-sync that, when the framerate drops below 60 FPS, there is stuttering as the v-sync rate is reduced to 30 FPS, then down to further factors of 60 if needed.