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Four corners is a collaborative method of teaching and learning that gives the students a platform for various cognitive and affective learnings. This strategy helps the students to think at a higher level, reflect on what they have learned in class, voice opinions safely, learn to critique on various issues, evaluate certain solutions, and communicate better.
A graphic organizer, also known as a knowledge map, concept map, story map, cognitive organizer, advance organizer, or concept diagram, is a pedagogical tool that uses visual symbols to express knowledge and concepts through relationships between them. [1]
A graphic organizer can be used as a teaching tool in two ways: From graphic organizer to text – A completed sequence organizer is used to create a piece of writing based on the information it contains. From text to graphic organizer – A sequence organizer is used to simplify, in note form, events in a sequential order.
A concept map or conceptual diagram is a diagram that depicts suggested relationships between concepts. [1] Concept maps may be used by instructional designers, engineers, technical writers, and others to organize and structure knowledge.
As the chart is a graphic organizer it can aid visual learners. The information is presented in a user-friendly way that is visually accessible. [6] Due to the visual nature of the KWL chart it can also be beneficial for young learners such as preschoolers. Words may not be necessary, and pictures can be used to express the chart's ideas. [6]
Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.
The four square writing method is a way for teaching writing to children in school. While primarily used to teach persuasive writing , it has also been used to help teach deconstruction . [ 1 ] The method was developed by Judith S. Gould [ 2 ] and Evan Jay Gould.
To begin, four corners (or general areas) of the room are marked from the numbers one to four. One player is designated to be "It," or the "counter." This player sits in the middle of the room and closes their eyes, or exits the room, and counts to ten. The remaining players choose any one of the corners and quietly go and stand in that area.