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  2. 2D to 3D conversion - Wikipedia

    en.wikipedia.org/wiki/2D_to_3D_conversion

    2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.

  3. SUPER (computer program) - Wikipedia

    en.wikipedia.org/wiki/SUPER_(computer_program)

    As of 2016, SUPER has a built-in enhanced 3D Video Converter & Recorder engine. The proposed 3D variations are 3D Anaglyph, Polarized or Shutter side-by-side. v2017.Build.71+3D+Recorder (April 7, 2017) offers the following encoding modes: Normal 2D; 2D >> 3D; 3D >> 2D; 3D >> 3D

  4. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles. Rendering methods [ edit ]

  5. STL (file format) - Wikipedia

    en.wikipedia.org/wiki/STL_(file_format)

    STL is a file format native to the stereolithography CAD software created by 3D Systems. [3] [4] [5] Chuck Hull, the inventor of stereolithography and 3D Systems’ founder, reports that the file extension is an abbreviation for stereolithography, [6] although it is also referred to as standard triangle language or standard tessellation language.

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...

  7. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

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