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The Longing begins with an old king informing the Shade that he will sleep for 400 days to recover his powers. After that time has passed, the Shade may awaken its master, and will be rewarded with "a world without longing". The king permits the Shade to wander inside his underground kingdom but warns it against leaving.
Longing (emotion) or desire; Cape Longing, a headland in Antarctica; Longing, a 2013 play by William Boyd; The Longing, a 2020 video game. The Longing, a 2002 film. Longing, a German film; Longing, an Israeli film; Longing (upcoming film), an American comedy-drama
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Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. [1] Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings.
Set in an underground kingdom, the player controls the Shade, a creature tasked with watching over a sleeping king for 400 days. Developer Anselm Pyta conceived of The Longing after hearing the Kyffhäuser legend while visiting the Barbarossa Cave (pictured). Pyta sought to explore emotional themes in a narrative-driven story, and used time as ...
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