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  2. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Tools. Tools. move to ... This is a list of educational software that is computer software whose primary purpose is teaching or self ... NASA World Wind - free ...

  4. AIDA interactive educational freeware diabetes simulator

    en.wikipedia.org/wiki/AIDA_interactive...

    AIDA is a freeware computer program that permits the interactive simulation of plasma insulin and blood glucose profiles for demonstration, teaching, self-learning, and research purposes. [1] Originally developed in 1991, [2] it has been updated and enhanced since, and made available without charge from 1996 on the World Wide Web. [3]

  5. CSU unveils massive venture to provide free AI tools and ...

    www.aol.com/news/csu-unveils-massive-venture...

    CSU has developed a systemwide "AI Commons Hub" that provides free access to such tools as ChatGPT 4.0, a chatbot that can answer questions, assist with writing, help brainstorm, provide coding ...

  6. Open educational resources - Wikipedia

    en.wikipedia.org/wiki/Open_educational_resources

    Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [2] [3] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. [4]

  7. Edusim - Wikipedia

    en.wikipedia.org/wiki/Edusim

    The goal of the Edusim project is to provide an example platform, and initial resources for demonstrating the use of lesson driven 3D virtual environments in the classroom or for training purposes using interactive surfaces and/or whiteboards as the hardware platform for the "immersive touch" 3D NUI direct manipulation of the 3D learning ...

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