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Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL ) is a high-level shading language with a syntax based on the C programming language .
Some commands are built into the command interpreter; others exist as external commands on disk. Over multiple generations, commands were added for additional functions. In Microsoft Windows, a command prompt window that uses many of the same commands, cmd.exe, can still be used.
shader-db is a collection of about 20,000 shaders gathered from various computer games and benchmarks as well as some scripts to compile these and collect some statistics. Shader-db is intended to help validate an optimization. It was noticed that an unexpected number of shaders are not hand-written but generated.
Command Prompt, also known as cmd.exe or cmd, is the default command-line interpreter for the OS/2, [1] eComStation, ArcaOS, Microsoft Windows (Windows NT family and Windows CE family), and ReactOS [2] operating systems.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing , as well as general-purpose ...
In computing, a command is a directive to a computer program to perform a specific task. It may be issued via a command-line interface or as input to a network service as part of a network protocol, or as an event triggered in a graphical user interface. Specifically, the term command is used in imperative programming languages.
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...