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The Temperament and Character Inventory (TCI) is an inventory for personality traits devised by Cloninger et al. [1] It is closely related to and an outgrowth of the Tridimensional Personality Questionnaire (TPQ), and it has also been related to the dimensions of personality in Zuckerman's alternative five and Eysenck's models [2] and those of the five factor model.
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To speed up and simplify the character creation process, many games use character templates. These are sample characters representing genre -typical archetypes . Templates can be completely ready-made or only define the statistics necessary for a character to fill a particular occupation or dramatic role.
Character development may refer to: Characterization , how characters are represented and given detail in a narrative. Character arc , the change in characterization of a dynamic character over the course of a narrative.
The term character development is sometimes used as a synonym. This representation may include direct methods like the attribution of qualities in description or commentary, and indirect (or "dramatic") methods inviting readers to infer qualities from characters' actions , dialogue , or appearance.
During the second act, also referred to as "rising action", the character arc develops as the protagonist attempts to resolve the problem initiated by the first turning point, only to discover ever-worsening situations, which often lead to the learning of new skills, the discovery of capabilities, and (sometimes late in the second act if at all) the raising of self-awareness.
Creates an infobox for a fictional character of any type. Template parameters This template prefers block formatting of parameters. Parameter Description Type Status Name name Character name to display in top header (default = PAGENAME). String optional Series series Name of the series in which the character appears. String optional Franchise franchise Name of the fictional world or story in ...
Character points are abstract units used in some role-playing games during character creation and development. Early role-playing games such as Dungeons & Dragons assigned random values to a player character's attributes, while allowing each character a fixed number of skills. As a result, characters were at the same time wildly unbalanced in ...