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  2. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  3. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Dungeons & Dragons Rules Expansion Gift Set, a boxed set, contains Mordenkainen Presents: Monsters of the Multiverse (2022) along with new printings of Xanathar's Guide to Everything and Tasha's Cauldron of Everything (2020); it was released on January 25, 2022. An exclusive edition, with white foil alternate art covers by Joy Ang, is only ...

  4. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  5. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...

  6. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Other games use templates as a mandatory tool to provide direction and limitations to character creation and development. This character class concept was introduced by Dungeons & Dragons. It is now used in all d20 System games and has been adopted by many others, such as Palladium Books' Megaversal system.

  7. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".

  8. Descent to Undermountain - Wikipedia

    en.wikipedia.org/wiki/Descent_to_Undermountain

    Descent to Undermountain uses the same game mechanics as Advanced Dungeons & Dragons. At the start of the game, the player chooses one of six different races and four different classes for his character, with multi-classing as an option. These choices impact the player's statistics, which are used to determine the probability of successfully ...

  9. Explorer's Guide to Wildemount - Wikipedia

    en.wikipedia.org/wiki/Explorer's_Guide_to_Wildemount

    In response to questions on whether the book was canon and whether it had gone through rigorous playtesting, Jeremy Crawford, the lead rules designer of Dungeons & Dragons, confirmed that the Explorer's Guide to Wildemount is an official Wizards of the Coast product. He wrote that "like every D&D book, its rules have been tested by players ...