When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Cheat Engine - Wikipedia

    en.wikipedia.org/wiki/Cheat_Engine

    "Cheat Tables" is a file format used by Cheat Engine to store data such as cheat addresses, scripts including Lua scripts and code locations, usually carrying the file extension.ct. Using a Cheat Table is straightforward and involves simply opening the Cheat Table through Cheat Engine and enabling/ticking the cheats stored within it.

  3. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Cheat Engine, a memory editor/debugger, enables Lua scripts to be embedded in its "cheat table" files, and even includes a GUI designer. Cisco Systems uses Lua to implement Dynamic Access Policies within the Adaptive Security Appliance (ASA), and also SIP normalization in Cisco Unified Communications Manager (CUCM).

  4. Category : Lua (programming language)-scriptable software

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Lua (programming language)-scriptable game engines (1 C, 17 P) Pages in category "Lua (programming language)-scriptable software" The following 52 pages are in this category, out of 52 total.

  5. Trainer (games) - Wikipedia

    en.wikipedia.org/wiki/Trainer_(games)

    The most popular trainer making tool used today is Cheat Engine which supports wide variety of injection types and pointers, other tools that were used in past but are no longer as applicable are Trainer Maker Kit, Game Trainer Studio and Trainer Creation Kit etc. [8] Some of the advanced techniques that Cheat Engine trainers supports include ...

  6. Category : Lua (programming language)-scriptable game engines

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Pages in category "Lua (programming language)-scriptable game engines" The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes .

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's minigame Robot Repair uses Source 2 engine while rest of seven uses Unity's engine. Spring: C++: C, C++, Java/JVM, Lua, Python: Yes 3D Windows, Linux, macOS: Balanced Annihilation, Zero-K: GPL-2.0-or-later: RTS, simulated events, OpenGL ...

  8. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Lua (/ ˈ l uː ə / LOO-ə; from Portuguese: lua meaning moon) is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. [3] Lua is cross-platform software , since the interpreter of compiled bytecode is written in ANSI C , [ 4 ] and Lua has a relatively simple C application programming ...

  9. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...