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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  3. Asynchronous procedure call - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_procedure_call

    A reusable asynchronous procedure is termed Actor. In the Actor model two ports are used: one to receive input, and another (hidden) port to handle the input. In Dataflow programming many ports are used, passing to an execution service when all inputs are present.

  4. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    In multithreaded computer programming, asynchronous method invocation (AMI), also known as asynchronous method calls or the asynchronous pattern is a design pattern in which the call site is not blocked while waiting for the called code to finish. Instead, the calling thread is notified when the reply arrives. Polling for a reply is an ...

  5. Overlapped I/O - Wikipedia

    en.wikipedia.org/wiki/Overlapped_I/O

    Overlapped I/O is a name used for asynchronous I/O in the Windows API. It was introduced as an extension to the API in Windows NT. Utilizing overlapped I/O requires passing an OVERLAPPED structure to API functions that normally block, including ReadFile(), WriteFile(), and Winsock's WSASend() and WSARecv(). The requested operation is initiated ...

  6. Local Inter-Process Communication - Wikipedia

    en.wikipedia.org/wiki/Local_Inter-Process...

    The Local Inter-Process Communication [1] (LPC, often also referred to as Local Procedure Call or Lightweight Procedure Call) is an internal, undocumented inter-process communication facility provided by the Microsoft Windows NT kernel for lightweight IPC between processes on the same computer. As of Windows Vista, LPC has been rewritten as ...

  7. Inter-process communication - Wikipedia

    en.wikipedia.org/wiki/Inter-process_communication

    Signal; also Asynchronous System Trap: A system message sent from one process to another, not usually used to transfer data but instead used to remotely command the partnered process. Most operating systems Socket: Data sent over a network interface, either to a different process on the same computer or to another computer on the network.

  8. Memory ordering - Wikipedia

    en.wikipedia.org/wiki/Memory_ordering

    At the machine level, calling a function usually involves setting up a stack frame for the function call, which involves many reads and writes to machine memory. In most compiled languages, the compiler is free to order the function calls f , g , and h as it finds convenient, resulting in large-scale changes of program memory order.

  9. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    In computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the I/O operation has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O .

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