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  2. Decimal floating point - Wikipedia

    en.wikipedia.org/wiki/Decimal_floating_point

    Some computer languages have implementations of decimal floating-point arithmetic, including PL/I, .NET, [3] emacs with calc, and Python's decimal module. [4] In 1987, the IEEE released IEEE 854, a standard for computing with decimal floating point, which lacked a specification for how floating-point data should be encoded for interchange with ...

  3. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The "decimal" data type of the C# and Python programming languages, and the decimal formats of the IEEE 754-2008 standard, are designed to avoid the problems of binary floating-point representations when applied to human-entered exact decimal values, and make the arithmetic always behave as expected when numbers are printed in decimal.

  4. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  5. Decimal data type - Wikipedia

    en.wikipedia.org/wiki/Decimal_data_type

    C# has a built-in data type decimal consisting of 128 bits resulting in 28–29 significant digits. It has an approximate range of ±1.0 × 10 −28 to ±7.9228 × 10 28. [1] Starting with Python 2.4, Python's standard library includes a Decimal class in the module decimal. [2] Ruby's standard library includes a BigDecimal class in the module ...

  6. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    In the IEEE 754 standard, the 64-bit base-2 format is officially referred to as binary64; it was called double in IEEE 754-1985. IEEE 754 specifies additional floating-point formats, including 32-bit base-2 single precision and, more recently, base-10 representations (decimal floating point).

  7. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    In floating-point arithmetic, rounding aims to turn a given value x into a value y with a specified number of significant digits. In other words, y should be a multiple of a number m that depends on the magnitude of x. The number m is a power of the base (usually 2 or 10) of the floating-point representation.

  8. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero. Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal ...

  9. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    The IEEE 754 specification—followed by all modern floating-point hardware—requires that the result of an elementary arithmetic operation (addition, subtraction, multiplication, division, and square root since 1985, and FMA since 2008) be correctly rounded, which implies that in rounding to nearest, the rounded result is within 0.5 ulp of ...