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Blue–red contrast demonstrating depth perception effects 3 Layers of depths "Rivers, Valleys & Mountains". Chromostereopsis is a visual illusion whereby the impression of depth is conveyed in two-dimensional color images, usually of red–blue or red–green colors, but can also be perceived with red–grey or blue–grey images.
Karnöffel is a trick-taking card game which probably came from the upper-German language area in Europe in the first quarter of the 15th century. It first appeared listed in a municipal ordinance of Nördlingen , Bavaria, in 1426 among the games that could be lawfully played at the annual city fête . [ 2 ]
Luminous Arc [a] is a tactical role-playing game developed by Imageepoch for the Nintendo DS, and the first in the Luminous Arc series. The game was released on February 8, 2007 in Japan, August 14, 2007 in North America, and October 18, 2007 in Australia by Atlus, [1] [2] and in Europe the following day by Rising Star Games.
Opposite Day is a make believe game usually played by children. Conceptually, Opposite Day is a holiday where things are said and done in an opposite manner. It is not a holiday on any calendar and therefore one can declare that any day of the year is Opposite Day (sometimes retroactively) to indicate something which will be said, or has just been said should be understood opposite to its ...
May 3—Diego Herrera has already developed a reputation as someone who leads by example in his second season with the Laramie Rangers American Legion baseball team. Quiet by nature, Herrera ...
Luminessence: Music for String Orchestra and Saxophone is an album composed by American pianist Keith Jarrett featuring saxophonist Jan Garbarek and the Südfunk-Sinfonieorchester conducted by Mladen Gutesha, recorded in April 1974 and released on ECM the following year—Jarrett does not perform on this album.
Ludonarrative dissonance is the conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. [1] [2] [3] Ludonarrative (from ludus, "game", and narrative) refers to the intersection of a video game's ludic elements and narrative elements. [1]
[3] [4] "This term was inherited from a naval battle game". [3]: 203 Many role-playing games that came after Dungeons & Dragons have "abandoned the notion of defining defense as armor class". [3]: 54 Area of Effect (or AoE): An effect that affects a zone, [5] measured by a template, distance in hexagon or ordinary metrics.