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  2. Sound design - Wikipedia

    en.wikipedia.org/wiki/Sound_design

    Sound design for video games requires proficient knowledge of audio recording and editing using a digital audio workstation, and an understanding of game audio integration using audio engine software, audio authoring tools, or middleware to integrate audio into the game engine. Audio middleware is a third-party toolset that sits between the ...

  3. Point Blank Music School - Wikipedia

    en.wikipedia.org/wiki/Point_Blank_Music_School

    pointblank is partnered with Middlesex University and offers a BA (Hons) Music Production and Sound Engineering degree with the University. [15] pointblank is an Ableton Education Partner, [16] an Apple Inc. Training Centre, [17] Steinberg Training Centre and Native Instruments Training Centre. [18] It has also partnered with Solid State Logic ...

  4. Soundfly - Wikipedia

    en.wikipedia.org/wiki/Soundfly

    Soundfly is an online music education platform based in Brooklyn, New York. They offer online music courses and mentorship sessions as well as hosting a bi-weekly podcast, Themes and Variation, [1] and a daily blog, Flypaper. [2] [3] The company was founded in 2015 by Ian Temple. [4] [5]

  5. Kyma (sound design language) - Wikipedia

    en.wikipedia.org/wiki/Kyma_(sound_design_language)

    Kyma is a visual programming language for sound design used by musicians, researchers, and sound designers. In Kyma, a user programs a multiprocessor digital signal processor (DSP) by graphically connecting modules on the display of a Macintosh or Windows computer.

  6. List of sound designers - Wikipedia

    en.wikipedia.org/wiki/List_of_sound_designers

    2 Sound design engineers and inventors. 3 See also. ... This list of sound designers consists of notable sound designers for film, television, and theatre.

  7. Audio engineer - Wikipedia

    en.wikipedia.org/wiki/Audio_engineer

    Research and development audio engineers invent new technologies, audio software, equipment and techniques, to enhance the process and art of audio engineering. [6] They might design acoustical simulations of rooms, shape algorithms for audio signal processing, specify the requirements for public address systems, carry out research on audible sound for video game console manufacturers, and ...

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