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60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]
The Vectrex, in contrast to other video game systems at the time, did not need to be hooked up to a television set; it had an integrated (vertically oriented) monochrome CRT monitor. A detachable wired control pad could be folded into the lower base of the console. Games came with translucent color overlays to place over the screen.
Vector monitors were also used by some late-1970s to mid-1980s arcade games such as Armor Attack, Asteroids, Omega Race, Tempest, and Star Wars, [5] and in the Vectrex home videogame console. Hewlett-Packard made a series of large-screen X-Y (vector) displays, the first of which was the 20 MHz 8x10-inch model 1300. The CRT had an internal ...
The monitor is housed inside the cabinet, at approximately eye level. The marquee is above it, and often overhangs it. In Computer Space, Pong and other early arcade games, the CRT was mounted 90 degrees from the ground, facing directly outward.
A flat-panel display (FPD) computer monitor A cathode-ray tube (CRT) computer monitor. A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.
The game features amplified monaural sound and raster graphics on a 19-inch color CRT monitor. [7] Like other Williams arcade games, Joust was programmed in assembly language. [8] A pack of three AA batteries provide power to save the game's settings and high scores when the machine is unplugged from an electrical outlet.