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A server runs on a specific computer and has a socket that is bound to a specific port number. The server just waits, listening to the socket for a client to make a connection request. When the server accepts the connection, it gets a new socket bound to the same local port and also has its remote endpoint set to the address and port of the client.
A socket is a special type of file handle which is used by a process to request network services from the operating system. A socket address is the triple: {protocol, local-address, local-process} where the local process is identified by a port number. In the TCP/IP suite, for example: {tcp, 193.44.234.3, 12345}
The socket.py module wraps this with some additional information that doesn't need the speed boost or access to OS-level C APIs. If you are versed in C, you can read the socketmodule.c source code. There is no one-on-one mapping between the final .so or .dll file and the original source file however. You can grep the setup.py file for the names ...
Socket Connection. Socket is used to transport data between systems. It simply connects two systems together, an IP address is the address of the machine over an IP based network. With socket connection you can design your own protocol for network connection between two systems.
The Socket.io documentation seems to specify a few ways to emit an event to all connected clients in a room. They are as follows: io.to(), as found in the first example here: https://socket.io/docs/
There is no socket API in the C++ Standard. The POSIX C API is fairly portable (the GNU libC documentation provides examples of UDP and TCP clients and servers that I usually turn to when I'm scratching together another server), or you could use the Boost.ASIO library for a more C++ experience....
import socket clientsocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) clientsocket.connect(('localhost', 8089)) clientsocket.send('hello') First run the SocketServer.py, and make sure the server is ready to listen/receive sth; Then the client send info to the server; After the server received sth, it terminates
There is no difference between a socket (descriptor) and a file descriptor(s). A socket is just a special form of a file. For example, you can use the syscalls used on file descriptors, read() and write(), on socket descriptors. ssize_t send(int sockfd, const void *buf, size_t len, int flags);
What do you mean by "not always reliable"? If the system succeeds in setting your socket non non-blocking, it will be non-blocking. Socket operations will return EWOULDBLOCK if they would block need to block (e.g. if the output buffer is full and you're calling send/write too often).
The one liner : bind() to own address, connect() to remote address. Quoting from the man page of bind(). bind() assigns the address specified by addr to the socket referred to by the file descriptor sockfd. addrlen specifies the size, in bytes, of the address structure pointed to by addr.