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JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
Mission T.H.I.N.K. (Thinking Hard Inspires New Knowledge) is the final addition to the Super Solvers series created by The Learning Company.Morty Maxwell tries to take over the Shady Glen Game Factory with help of the Metal Minions.
It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students. According to the Knowledge Adventure founder Bill Gross, it is the first educational software program that covers the entire kindergarten curriculum. [1] It was ported to the Windows and Macintosh systems in 1995 ...
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The therapist then instructs the client to think of the target statement and signal when the thought begins, to which the therapist then shouts, "stop!." This procedure is repeated at different intervals, all of which should cause the client to feel startled or shocked. The client is then told to try to imagine themselves yelling "stop" instead.
“The 30/30 rule can help curb impulse spending because it forces you to stop and think about whether you will get real use out of a purchase and if it’s worth the cost,” said Mark Henry, ...
Carmen Sandiego's ThinkQuick Challenge (sometimes referred to as Carmen Sandiego's Think Quick Challenge) is a "game show-themed" [2] edutainment computer game for kids ages 8–12 (although PC Mac suggests it is suitable for ages 10 and up [3]).