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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  3. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    In a CRT, the vertical scan rate is the number of times per second that the electron beam returns to the upper left corner of the screen to begin drawing a new frame. [3] It is controlled by the vertical blanking signal generated by the video controller , and is partially limited by the monitor's maximum horizontal scan rate .

  4. List of broadcast video formats - Wikipedia

    en.wikipedia.org/wiki/List_of_broadcast_video...

    Even in big budget films, usually hand-drawn animation is done shooting on "2's" (one hand-drawn frame is shown twice, so only 12 unique frames per second) [4] and some animation is even drawn on "4's" (one hand-drawn frame is shown four times, so only six unique frames per second). 25p is a progressive format and runs 25 progressive frames per ...

  5. 24p - Wikipedia

    en.wikipedia.org/wiki/24p

    Note that with 23.976 fps time code, the "second" counter is still increased after 24 frames, even though 24 frames add up to slightly more than a real second. When working with other time sources, confusion can arise since a "second" in 23.976 fps time code notation is slightly longer than a real second, it is 1.001 (24 × 1 / (24000 / 1001 ...

  6. Interlaced video - Wikipedia

    en.wikipedia.org/wiki/Interlaced_video

    A Phase Alternating Line (PAL)-based television set display, for example, scans 50 fields every second (25 odd and 25 even). The two sets of 25 fields work together to create a full frame every 1/25 of a second (or 25 frames per second), but with interlacing create a new half frame every 1/50 of a second (or 50 fields per second). [3]

  7. High frame rate - Wikipedia

    en.wikipedia.org/wiki/High_frame_rate

    In early cinema history, there was no standard frame rate established. Thomas Edison's early films were shot at 40 fps, while the Lumière Brothers used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera.

  8. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    The TV is natively only capable of displaying 120 frames per second, and basic motion interpolation which inserts between 1 and 4 new frames between existing ones. Typically the only difference from a "120 Hz" TV in this case is the addition of a strobing backlight, which flickers on and off at 240 Hz, once after every 120 Hz frame.

  9. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...