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The iCade is an accessory for the Apple iPad line of devices which functions as a miniaturised, portable arcade cabinet, including a physical joystick and buttons. The iPad is inserted into the iCade and connects to the device using Bluetooth, allowing it to be used as an arcade-style controller for compatible games.
In addition to Apple's own products, many games are compatible with third-party controllers such as the DualShock 4, DualSense and Xbox Wireless Controller, [1] with support for Joy-Con and the Nintendo Switch Pro Controller added with the release of iOS 16. [4]
The device was meant to address a limitation in the built-in game control offered by the Apple II, by allowing either four Apple-compatible paddles or two Atari CX40 joysticks (but not both types at once) [2] to be read by the computer simultaneously. The built-in game port on the Apple II, II+, IIe, and IIgs supports four analog paddles or two ...
Touch-based controls can only take games on mobile devices so far. It's going to take one helluva innovation to bring Apple will deliver on what iOS gamers want: a game controller [Report]
The first game from the company; [23] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [24] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
Lucasfilm Games 1992 Adventure Commercial 7–9 Monkey Money: Monkey Shines: FantaSoft, LLC 1997 Platformer Shareware Monopoly (1987) Thomas E. Fosson 1987 Board game Commercial 6–7 Monopoly (1997) Westwood Studios 1997 Board game Commercial 7.5 Monopoly (2000) Artech Studios 2000 Board game Commercial 8.1–9.2.2 Monopoly Build-a-lot Edition
The iControlPad is a wireless game controller compatible with a variety of smartphones, tablets, and personal computers.It is designed for use as either a standalone gamepad or attached to appropriately sized devices, such as the iPhone, using a clamp system. [2]
Two years earlier in 1992, Apple had already moved away from the older serial interface with an external Hayes-compatible modem on its Macintosh systems, and switched to a serial interface which included GeoPort – a serial data technology that allowed software to emulate a modem. Implementing GeoPort into the Pippin platform required Apple to ...