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C++ Standard Library. The C++ programming language has support for string handling, mostly implemented in its standard library. The language standard specifies several string types, some inherited from C, some designed to make use of the language's features, such as classes and RAII. The most-used of these is std::string.
Definitions. A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the NUL code unit). [1] This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. [1]
In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1][2] It is an object-oriented alternative to C's FILE -based streams from the C standard library. [3][4]
Rope (data structure) A simple rope built on the string of "Hello_my_name_is_Simon". In computer programming, a rope, or cord, is a data structure composed of smaller strings that is used to efficiently store and manipulate longer strings or entire texts. For example, a text editing program may use a rope to represent the text being edited, so ...
Resource acquisition is initialization. () [1] is a programming idiom [2] used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant, and is tied to object lifetime. Resource allocation (or acquisition) is done during object creation ...
C++ Standard Library. In computing, sequence containers refer to a group of container class templates in the standard library of the C++ programming language that implement storage of data elements. Being templates, they can be used to store arbitrary elements, such as integers or custom classes. One common property of all sequential containers ...
In computer science, array is a data type that represents a collection of elements (values or variables), each selected by one or more indices (identifying keys) that can be computed at run time during program execution. Such a collection is usually called an array variable or array value. [1] By analogy with the mathematical concepts vector ...
QA76.73.C153 A42 2001. Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming.