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A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
The checkmate is named after Richard Réti, who delivered it in an 11-move game [24] against Savielly Tartakower in 1910 in Vienna. It works by trapping the enemy king with four of its own pieces that are situated on flight squares and then attacking it with a bishop that is protected by a rook or queen.
In chess, scholar's mate is the checkmate achieved by the following moves, or similar: 1. ... Scholar's mate is sometimes referred to as the four-move checkmate, ...
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
Checkmate at the completion of moves is represented by the symbol "#" in standard FIDE notation and PGN. The word mate is commonly used instead; occasionally a double dagger (‡) or a double plus sign (++) is used, although the double plus sign is also used to represent "double check" when a king is under attack by two enemy pieces simultaneously.
In chess, the bishop and knight checkmate is the checkmate of a lone king by an opposing king, bishop, and knight.With the stronger side to move, checkmate can be forced in at most thirty-three moves from almost any starting position.
When the moving piece moves to a square from which it threatens to inflict checkmate on the next move, the tactic is called a discovered attack with mate threat. A discovered checkmate itself is also possible. Less often, a move may discover multiple attacks, as in the first diagram where the knight's departure opens two crisscrossing diagonals.