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A debug menu or debug mode is a user interface implemented in a computer program that allows the user to view and/or manipulate the program's internal state for the purpose of debugging. Some games format their debug menu as an in-game location, referred to as a debug room (distinct from the developer's room type of Easter egg).
Sonic the Hedgehog, designed for fast gameplay, was influenced by games by Super Mario series creator Shigeru Miyamoto. The music was composed by Masato Nakamura, bassist of the J-pop band Dreams Come True. Sonic the Hedgehog received positive reviews for its visuals, audio and gameplay and is widely considered one of the greatest video games.
Amy Rose is also playable in free play mode. The player can choose between her movesets from Sonic Origins, Sonic Superstars, and Sonic 3 A.I.R., [16] a fan-made remaster of Sonic 3 & Knuckles. [17] The free play characters are present in competition mode, which features races, fights, and cutscenes.
Many video gaming mod, cheat codes, such as level cheat code, invincibility, etc. were originally introduced as debug code to allow the programmers and/or testers to skip hindrances that would prevent them from rapidly getting to parts of the game that needed to be tested; and in these cases cheat modes are often referred to as debugging mode.
Also free-for-all. A game mode in many shooter and real-time strategy games in which the objective is to kill as many other characters as possible until a time limit or kill limit is reached. Compare to last man standing. Debug mode A feature left in a game that the development team would use to test the game and check for bugs.
The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.
The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing Sonic game. [3] Retro Sonic later merged with two other Sonic fangames, Sonic XG and Sonic Nexus, to form Retro Sonic Nexus. [4] In 2009, Sega asked fans for ideas on a game to port to iOS.
Sonic CD: Sega CD: 1.5 million [495] 1994 Sonic the Hedgehog 3 and Sonic & Knuckles: Sega Genesis 4 million [503] [504] 1996 Sonic 3D Blast: 700,000 [44] 1998 Sonic Adventure: Dreamcast: 2.5 million [76] 2001 Sonic Adventure 2: 500,000 [505] Sonic Adventure 2: Battle: GameCube: 1.54 million [d] Sonic Advance: Game Boy Advance: 1.31 million [e ...