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  2. Sound - Wikipedia

    en.wikipedia.org/wiki/Sound

    Sound is defined as "(a) Oscillation in pressure, stress, particle displacement, particle velocity, etc., propagated in a medium with internal forces (e.g., elastic or viscous), or the superposition of such propagated oscillation.

  3. Sound intensity - Wikipedia

    en.wikipedia.org/wiki/Sound_intensity

    Sound intensity, also known as acoustic intensity, is defined as the power carried by sound waves per unit area in a direction perpendicular to that area, also called the sound power density and the sound energy flux density. [2] The SI unit of intensity, which includes sound intensity, is the watt per square meter (W/m 2).

  4. Audio frequency - Wikipedia

    en.wikipedia.org/wiki/Audio_frequency

    Sound propagates as mechanical vibration waves of pressure and displacement, in air or other substances. [5] In general, frequency components of a sound determine its "color", its timbre . When speaking about the frequency (in singular) of a sound, it means the property that most determines its pitch . [ 6 ]

  5. Sound pressure - Wikipedia

    en.wikipedia.org/wiki/Sound_pressure

    In a sound wave, the complementary variable to sound pressure is the particle velocity. Together, they determine the sound intensity of the wave. Sound intensity, denoted I and measured in W·m −2 in SI units, is defined by =, where p is the sound pressure, v is the particle velocity.

  6. Elements of music - Wikipedia

    en.wikipedia.org/wiki/Elements_of_music

    In this example sound, a common element, is excluded, while gesture, a less common element, is given primacy. However Nattiez goes on to say that despite special cases where sound is not immediately obvious (because it is heard in the mind): "sound is a minimal condition of the musical fact". [22]

  7. Loudness - Wikipedia

    en.wikipedia.org/wiki/Loudness

    The horizontal axis shows frequency in Hertz. In acoustics, loudness is the subjective perception of sound pressure.More formally, it is defined as the "attribute of auditory sensation in terms of which sounds can be ordered on a scale extending from quiet to loud". [1]

  8. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  9. Sound energy - Wikipedia

    en.wikipedia.org/wiki/Sound_energy

    However, this range is an average and will slightly change from individual to individual. Sound waves that have frequencies below 16 Hz are called infrasoniciis and those above 20 kHz are called ultrasonic. Sound is a mechanical wave and as such consists physically in oscillatory elastic compression and in oscillatory displacement of a fluid.