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Stardew Valley is a 2016 farm life simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". The game was originally released for Windows in February 2016 before being ported to other platforms.
Roots of Pacha is a 2023 farm life sim indie video game set in the Stone Age developed and published by Soda Den, funded as a Kickstarter campaign. [1] [2] It allows up to four players to play online together. [3] The village offers activities such as fishing, farming, wild animal domestication, cave exploration and romantic relationships.
The game features conventional aspects of farm life games as well as combat and magic. The development of the game began in 2019. It was highly influenced by the games Harvest Moon, Rune Factory, and Stardew Valley, as well as the anime Sailor Moon. Upon its early access release, the game received praise for its writing, characters, mechanics ...
Minecarts in Stardew Valley are also used for transportation between the farm, mines and a few other destinations but are not available from the beginning and are unlocked by completing one part of the community center. In Sun Haven, a minecart is used for players to traverse between floors in the mines while other farm sims use lifts.
Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
Coral Island is a 2023 farm life sim developed by Stairway Games and published by Humble Games. Its gameplay takes place on a tropical island and contains features similar to other farm sims such as Stardew Valley. The game was a huge success on Kickstarter, reaching its initial goal within 36 hours.
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Stardew Valley: 2016 ConcernedApe: Cave areas [49] of increasing difficulty and loot. [50] Terraria: 2011 Re-Logic: Side-scrolling rectangular 2D world. [51] The Binding of Isaac: 2011 Edmund McMillen: Bird eye view 2D levels made up of interconnected rectangular rooms with random monsters and loot. [52] Valheim: 2021 Irongate Studios