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  2. Playing History 2 - Slave Trade - Wikipedia

    en.wikipedia.org/wiki/Playing_History_2_-_Slave...

    The game is intended to be an “edutainment” experience, teaching players about the Atlantic slave trade. The game caused a great deal of controversy for its inclusion of a "Slave Tetris" minigame, which was later removed, and other depictions of slavery seen to be offensive. [1]

  3. Game feel - Wikipedia

    en.wikipedia.org/wiki/Game_feel

    Game feel (sometimes referred to as "look feel" or "game juice") is the intangible, tactile sensation experienced when interacting with video games. The term was popularized by the book Game Feel: A Game Designer's Guide to Virtual Sensation [1] written by Steve Swink. The term has no formal definition, but there are many defined ways to ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  5. Teaching is a social activity. When kids feel safe, loved ...

    www.aol.com/teaching-social-activity-kids-feel...

    Teaching is a social activity. Only when kids feel safe and loved can their hearts and minds be opened to learning. When kids feel safe, loved their minds open to learning

  6. My French Coach and My Spanish Coach - Wikipedia

    en.wikipedia.org/wiki/My_French_Coach_and_My...

    French and Spanish language teachers assisted with development of the gameplay for both games, which concentrates on teaching French or Spanish using lessons and minigames. [6] As the player progresses the lessons, the gameplay uses increasingly complex words and phrases.

  7. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  8. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.

  9. Gameplay - Wikipedia

    en.wikipedia.org/wiki/Gameplay

    Gameplay is the specific way in which players interact with a game. [ 1 ] [ 2 ] The term applies to both video games [ 3 ] [ 4 ] and tabletop games . [ 5 ] [ 6 ] [ 7 ] Gameplay is the connection between the player and the game, the player's overcoming of challenges, [ 8 ] [ 9 ] [ 10 ] and the pattern of player behavior defined through the game ...