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TetraVex is a computer game that presents the player with a square grid and a collection of tiles, by default nine square tiles for a 3×3 grid. Each tile has four single-digit numbers, one on each edge. The objective of the game is to place the tiles into the grid in the proper position, completing this puzzle as quickly as possible.
To first approximation, the edge-matching constraint reduces the number of valid configurations by a factor of (1/5) for every border edge-pair and (1/17) for every inner edge-pair. The number of valid configurations is then approximated by 4! × 56! × 196! × 4 196 × (1/5) 60 × (1/17) 420 ≈ 16.4, which is very close to unity.
Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. There are a great number of variations on this theme.
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Levels end when a pre-determined number of each animal tile has been removed. These quotas are listed underneath each animal symbol. Tiles are aligned by swapping ones adjacent to each other. If this causes a line of three or more matching tiles to form, the tiles stay in their new position and the matching tiles are removed.
A three-dimensional edge-matching puzzle is a type of edge-matching puzzle or tiling puzzle involving tiling a three-dimensional area with (typically regular) polygonal pieces whose edges are distinguished with colors or patterns, in such a way that the edges of adjacent pieces match.
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