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The scene is GPU-intensive because of SSRTGI (Screen-Space Ray-Traced Global Illumination), proprietary dynamic lighting technology by Unigine. Superposition and other benchmarks by Unigine are often used by hardware reviewers to measure graphics performance ( PCMag , [ 1 ] [ 2 ] [ 3 ] Digital Trends , [ 4 ] [ 5 ] [ 6 ] Lifewire [ 7 ] [ 8 ] [ 9 ...
Decart released the game to the public for free on October 31, 2024, claiming it as the first AI-powered open-world model game. [3] The AI replicates Minecraft 's gameplay without code using "next-frame prediction", in which the AI tries to predict what the player will see after each keyboard and mouse input, which it was trained to do on ...
GUI based code profiler; does only basic timer-based profiling on Intel processors. Based on OProfile. Free/open source (GPL) or proprietary AMD CodeXL by AMD: Linux, Windows For GPU profiling and debugging: OpenCL. A tool suite for GPU profiling, GPU debugger and a static kernel analyzer. Free/open source (MIT) AMD uProf by AMD: Linux, Windows
The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...
GPU Hardware H.264 (AVC) (In H.264, NVENC always has B Frame support, max 4096x4096 resolution, and max 8-bit depth) H.265 (HEVC) AV1; NVENC Generation GPU Code Name NVENC per Chip Chroma Lossless Coding Chroma Lossless Coding Resolution Color Depth B Frames AV1 4:2:0 4:4:4 4:2:0 4:4:4 1st Gen GK110 1 H.265 not supported AV1 not supported GK107 ...
Video games outsource rendering calculations to the GPU over OpenGL in real-time. Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language.
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.
Heaven and other benchmarks by UNIGINE Company are often used by hardware reviewers to compare performance of GPUs [1] [2] [3] and by overclockers for online and offline competitions in GPU overclocking [4] [5]. Running Heaven (or another benchmark by UNIGINE Company) produces a performance score: the higher the numbers, the better the ...