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Single color line drawing algorithms involve drawing lines in a single foreground color onto a background. They are well-suited for usage with monochromatic displays. The starting point and end point of the desired line are usually given in integer coordinates, so that they lie directly on the points considered by the algorithm.
For example, if the feed is a saturated liquid, q = 1 and the slope of the q-line is infinite (drawn as a vertical line). As another example, if the feed is saturated vapor, q = 0 and the slope of the q-line is 0 (a horizontal line). [2] The typical McCabe–Thiele diagram in Figure 1 uses a q-line representing a partially vaporized feed.
The Hough transform [3] can be used to detect lines and the output is a parametric description of the lines in an image, for example ρ = r cos(θ) + c sin(θ). [1] If there is a line in a row and column based image space, it can be defined ρ, the distance from the origin to the line along a perpendicular to the line, and θ, the angle of the perpendicular projection from the origin to the ...
Bresenham's line algorithm is a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form a close approximation to a straight line between two points.
Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II. Just as the line drawing algorithm is a replacement for Bresenham's line drawing algorithm, the circle drawing algorithm is a replacement for Bresenham's circle drawing algorithm.
Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the perimeter of the resulting 2D drawing is a perfect regular hexagon: all the black ...
Suppose that two lines have the equations y = ax + c and y = bx + d where a and b are the slopes (gradients) of the lines and where c and d are the y-intercepts of the lines. At the point where the two lines intersect (if they do), both y coordinates will be the same, hence the following equality: + = +.
A horizontal line is a straight, flat line that goes from left to right. Given a function f : R → R {\displaystyle f\colon \mathbb {R} \to \mathbb {R} } (i.e. from the real numbers to the real numbers), we can decide if it is injective by looking at horizontal lines that intersect the function's graph .