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  2. Sam & Max Beyond Time and Space - Wikipedia

    en.wikipedia.org/wiki/Sam_&_Max_Beyond_Time_and...

    Sam convinces the Ocean Chimps that Max is the true High Priest, but Mr. Spatula sets off the eruption, only for Sam and Max to use a giant Bermuda Triangle to divert the lava. The two swim back to shore with Abe, who has broken up with Sybil, while the Moai are suddenly abducted.

  3. Sam & Max Save the World - Wikipedia

    en.wikipedia.org/wiki/Sam_&_Max_Save_the_World

    Sam & Max Save the World is a 3D graphic adventure game in which the player controls the character of Sam. [5] [6] The player has Sam explore the environments of the game and solve a series of puzzles using a simple point-and-click interface. [6]

  4. Sam & Max - Wikipedia

    en.wikipedia.org/wiki/Sam_&_Max

    The first Sam & Max game, Sam & Max Hit the Road, was one of the first games to feature a fully scored music soundtrack, written by LucasArts' composers Clint Bajakian, Michael Land and Peter McConnell. [23] The music was incorporated into the game using Land and McConnell's iMUSE engine, which allowed for audio to be synchronized with the visuals.

  5. Sam & Max: Freelance Police - Wikipedia

    en.wikipedia.org/wiki/Sam_&_Max:_Freelance_Police

    The development of a sequel to Sam & Max Hit the Road was announced by LucasArts in August 2002. In their press release, LucasArts president Simon Jeffery stated that "the Sam & Max sequel, much like the recently announced Full Throttle II, perfectly complements LucasArts' renowned adventure game legacy and lends further support to the company's commitment to investing in and developing more ...

  6. LucasArts adventure games - Wikipedia

    en.wikipedia.org/wiki/LucasArts_adventure_games

    The final attempt by LucasArts to develop an original adventure game was Sam & Max: Freelance Police, a sequel to the 1993 title Sam & Max Hit the Road. The game was announced for Windows in 2002 as a counterpart to Hell on Wheels. Michael Stemmle, one of the co-designers for Sam & Max Hit the Road, was the lead designer for the project. Series ...

  7. Sam & Max Hit the Road - Wikipedia

    en.wikipedia.org/wiki/Sam_&_Max_Hit_the_Road

    Sam & Max Hit the Road was released simultaneously on floppy disk and CD-ROM; only the CD version of the game contained full in-game speech and music. [ 5 ] As the Sam & Max comics had a more adult tone, Steve Purcell expected LucasArts to cut back "the edgier material" from the game, but expressed that he was pleased with how LucasArts allowed ...

  8. Category:Video games based on Sam & Max - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_based...

    Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Pages in category "Video games based on Sam & Max"

  9. Steve Purcell - Wikipedia

    en.wikipedia.org/wiki/Steve_Purcell

    In 2005, LucasArts' license with Purcell that gave them the right to produce games based on the Sam & Max franchise expired; this allowed Purcell to take the franchise to Telltale Games, a new company formed by members of Stemmle's development team. A new episodic series of Sam & Max games, Sam & Max Save the World, was announced. [22]