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The fictional Thomas of Hookton leaves his native Dorset after the murder of his father by Thomas's own cousin and joins an English army under Edward III as an archer. In Harlequin, he is involved in the fighting in Brittany and subsequently at the Battle of Crécy. The battle is a decisive victory for the English, despite being seriously ...
Thomas kills four men, but the rest leave with the lance and captives. Thomas learns from his dying father that he is a French count who fled his evil family and that the Harlequin is Thomas's first cousin. Three years pass. Thomas is in France with the English army, serving under Will Skeat, a successful mercenary leader.
Pages in category "Thomas of Hookton novels" The following 5 pages are in this category, out of 5 total. This list may not reflect recent changes. -The Grail Quest;
A virtual pet is an imaginary pet that, as in the real world, needs to be cared for. Such pets are usually on the Internet or in a computer game. Subcategories.
Heretic is the third novel in The Grail Quest series by English author Bernard Cornwell, first published in 2003.Set during the first stage of the Hundred Years' War, the novel follows Thomas of Hookton's quest to find the Holy Grail, a relic which may grant decisive victory to the possessor.
Thomas gets away, but Genevieve and Hugh are captured. Roland takes them to Labrouillade. Father Marchant interrogates Genevieve, blinding her in one eye. Her screams cause Thomas's old friend Robbie Douglas and Roland to rescue her and Hugh, with the help of Sculley, a huge, murderous Scottish warrior, and reunite them with Thomas.
Vagabond is the second novel in The Grail Quest series by English author Bernard Cornwell, first published in 2002.Set during the first stage of the Hundred Years' War, it follows Thomas of Hookton's quest to find the Holy Grail, a relic which will grant decisive victory to the possessor.
A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.