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The Fun School 2 games were programmed using the STOS (derived from BASIC) programming language [8] with the STOS Compiler Engine. [12] Fun School 2 was reviewed as "The number one choice for our school" by Shelley Gibson. [13] Fun School 2 was rated 3rd place in the "Gallup full-price software chart". [14]
JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
The Austrian method does not reduce the 7 to 6. Rather it increases the subtrahend hundreds digit by one. A small mark is made near or below this digit (depending on the school). Then the subtraction proceeds by asking what number when increased by 1, and 5 is added to it, makes 7. The answer is 1, and is written down in the result's hundreds ...
After a few months of development, the first fully-featured prototype for Living Books was complete; [4] it was an adaption of Mercer Mayer's Little Monsters at School. [17] This beta version [11] included two pages to demonstrate how a transition might work, had the main character narrate the story, and included highlighted text as he read. [18]
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Field trips often involve three steps: preparation, activities and follow-up activity. Preparation applies to both the students and the teachers. Teachers often take the time to learn about the destination and the subject before the trip. Activities on the field trips often include: lectures, tours, worksheets, videos and demonstrations. Follow ...
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Engaged time is also called time on task. During engaged time, students are participating actively in learning activities—asking and responding to questions, completing worksheets and exercises, preparing skits and presentations, etc. This is an important part of the school day because when students are engaged (actively) they are learning.