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Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
A hard disk head on an access arm resting on a hard disk platter. The access time or response time of a rotating drive is a measure of the time it takes before the drive can actually transfer data. The factors that control this time on a rotating drive are mostly related to the mechanical nature of the rotating disks and moving heads. It is ...
Spin-up refers to the process of a hard disk drive or optical disc drive accelerating its platters or inserted optical disc from a stopped state to an operational speed. The required operational speed depends on the design of the disk drive. Typical speeds of hard disks have been 2400, 3600, 4200, 5400, 7200, 10000 and 15000 revolutions per ...
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Ping operates by means of Internet Control Message Protocol (ICMP) packets. Pinging involves sending an ICMP echo request to the target host and waiting for an ICMP echo reply. The program reports errors, packet loss , and a statistical summary of the results, typically including the minimum, maximum, the mean round-trip times, and standard ...
A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision. Not to be confused with aimbot. auto-run