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Psychologist Adam Waytz and his colleagues created a three-factor theory of anthropomorphism to describe these aspects and predict when people are most likely to anthropomorphize. [77] The three factors are: Elicited agent knowledge, or the amount of prior knowledge held about an object and the extent to which that knowledge is called to mind.
The scholarly analysis of material culture, which can include both human made and natural or altered objects, is called material culture studies. [6] It is an interdisciplinary field and methodology that tells of the relationships between people and their things: the making, history, preservation and interpretation of objects. [7]
Jean Dalby Clift says that people not only add their own interpretations to symbols, but they also create personal symbols that represent their own understanding of their lives: what she calls "core images" of the person. Clift argues that symbolic work with these personal symbols or core images can be as useful as working with dream symbols in ...
An object either (1) is immediate to a sign, and that is the object as represented in the sign, or (2) is a dynamic object, which is the object as it really is, on which the immediate object is founded. Usually, an object in question, such as Hamlet or the planet Neptune, is a special or partial object.
In works of art, literature, and narrative, a symbol is a concrete element like an object, character, image, situation, or action that suggests or hints at abstract, deeper, or non-literal meanings or ideas. [1] [2] The use of symbols artistically is symbolism. In literature, such as novels, plays, and poems, symbolism goes beyond just the ...
A totem (from Ojibwe: ᑑᑌᒼ or ᑑᑌᒻ doodem) is a spirit being, sacred object, or symbol that serves as an emblem of a group of people, such as a family, clan, lineage, or tribe, such as in the Anishinaabe clan system. [1]
Dante has several personification characters, but prefers using real persons to represent most sins and virtues. [35] In Elizabethan literature many of the characters in Edmund Spenser's enormous epic The Faerie Queene, though given different names, are effectively personifications, especially of virtues. [36]
Social reality is composed of many standards and inventions that facilitate communication, but which are ultimately objects of the mind. For example, money is an object of the mind which currency represents. Similarly, languages signify ideas and thoughts. Objects of the mind are frequently involved in the roles that people play.