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  2. Immutable interface - Wikipedia

    en.wikipedia.org/wiki/Immutable_interface

    In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state. Objects which are referenced by that type are not seen to have any mutable state, and appear immutable.

  3. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  4. Chemistry Development Kit - Wikipedia

    en.wikipedia.org/wiki/Chemistry_Development_Kit

    The Chemistry Development Kit (CDK) is computer software, a library in the programming language Java, for chemoinformatics and bioinformatics. [4] [5] It is available for Windows, Linux, Unix, and macOS. It is free and open-source software distributed under the GNU Lesser General Public License (LGPL) 2.0.

  5. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join Java [30] is a language based on the Java programming language allowing the use of the join calculus. It introduces three new language constructs: Join methods is defined by two or more Join fragments. A Join method will execute once all the fragments of the Join pattern have been called.

  6. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is useful when both the class and what it does vary often. The class itself can be thought of as the abstraction and what the class can do as the implementation. The bridge pattern can also be thought of as two layers of abstraction. When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the ...

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. BlueJ - Wikipedia

    en.wikipedia.org/wiki/BlueJ

    BlueJ was developed to support the learning and teaching of object-oriented programming, and its design differs from other development environments as a result. [1] The main screen graphically shows the class structure of an application under development (in a UML-like diagram), and objects can be interactively created and tested. This ...

  9. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.