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Once the party either sacks or saves the grove, they travel through the mountains or the Underdark to reach Moonrise Towers, a cultist stronghold, in search of a new cure. The protagonist seeks sanctuary from the curse around Moonrise Towers in a tavern called the Last Light, held by a group of tiefling refugees, Flaming Fist conscripts and ...
Minthara Baenre is a character from the 2023 Baldur's Gate 3, a Larian Studios roleplaying game set in the Forgotten Realms universe of Dungeons & Dragons.Voiced by Emma Gregory, she is a drow Paladin in service of the game's antagonist, and acts as a central villain for the game's first act.
Wolfgang Baur, who previously wrote the Underdark adventure Kingdom of the Ghouls for the Greyhawk setting, also introduced the Underdark in Empire of the Ghouls to the third-party Midgard setting from Kobold Press. [7] A review for Pyramid refers to the Underdark as "one of the most well known facets of the Forgotten Realms". [8]
Baldur's Gate: Dark Alliance is a 2001 action role-playing video game developed by Snowblind Studios and published by Interplay Entertainment subsidiary Black Isle Studios for the PlayStation 2 and the Xbox consoles, with High Voltage Software handling the GameCube port, and Magic Pockets developing the Game Boy Advance version.
TSR awarded Interplay Productions, Inc. a license to use the Forgotten Realms and Planescape trademarks and associated properties for use in computer and video game products. [5] Within Interplay, a division named Black Isle Studios used this license arrangement to develop a series of successful games based upon the two D&D settings.
Descent to Undermountain is a role-playing video game developed and published by Interplay in 1998. Based on the Dungeons & Dragons setting of Undermountain in the Forgotten Realms, it casts the player as an adventurer out to explore the treasure-filled recesses of the Undermountain dungeon.
They also felt they did not have enough time to reach their design goals with the first game, due to developing both the content of the game and the Infinity Engine at the same time. [10] In Baldur's Gate II , it was determined that the designers should be allowed "adequate time" so that the game might "reach its full potential". [ 10 ]
When asked how the designers dealt sorting through years' worth of publications on the Underdark to create a more definitive sourcebook, Jeff Quick responded: "I was the editor of Eric Boyd's exhaustively detailed 2nd edition sourcebook, Drizzt Do'Urden's Guide to the Underdark. Eric, as Forgotten Realms fans know, is a detail nut.