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This footage from the ISS shows a red sprite over East Asia immediately before 0:07, directly above the large lightning flash towards the upper right of the frame. In order to film sprites from Earth, special conditions must be present: 150–500 km (93–311 mi) of clear view to a powerful thunderstorm with positive lightning between cloud and ...
Material properties (size, color, texture) of fulgurites vary widely, depending on the size of the lightning bolt and the composition and moisture content of the surface struck by lightning. Most natural fulgurites fall on a spectrum from white to black. Iron is a common impurity that can result in a deep brownish-green coloration.
A lightning strike can also create a large Lichtenberg figure in grass surrounding the point struck. These are sometimes found on golf courses or in grassy meadows. [ 12 ] Branching root-shaped " fulgurite " mineral deposits may also be created as sand and soil are fused into glassy tubes by the intense heat of the current.
The rare form of lightning known as a sprite is only visible for milliseconds. Skip to main content. Sign in. Mail. 24/7 Help. For premium support please call: 800-290-4726 more ways ...
After this, a pixel shader computes the direct and indirect lighting at each pixel using the information of the texture buffers in screen space. Screen space directional occlusion [ 4 ] can be made part of the deferred shading pipeline to give directionality to shadows and interreflections.
Red Lightning (band), an American rock band; Red Lightning, a 1989 video game; Sprite (lightning), also known as a "red lightning", an electric discharge above a cumulonimbus; VF-194, nicknamed the "Red Lightnings", a fighter squadron of the United States Navy; Angel Guts: Red Lightning, a 1994 Japanese film and the sixth installment in the ...
The truth is, red velvet has a distinctive flavor/texture personality that is entirely its own; there’s no sense in trying to lump it into a more generic category of cake. Molly Bolton/Southern ...
Volumetric lighting, also known as "God rays", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining across the environment.