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Atari 2600: Home Atari: 1977 10 million [45] Wii U: Home Nintendo: 2012 5.3 million [46] Dreamcast: Home Sega: 1999 4.1 million PlayStation Vita: Handheld Sony: 2012 1.9 million PC Engine/TurboGrafx-16: Home NEC/Hudson Soft: 1989 2.5 million [47] Master System: Home Sega: 1986 2 million [48] Atari 7800: Home Atari: 1986 2 million [49] Sega CD ...
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976.
The Atari 2600+ is a home video game console developed and produced by Atari, Inc. in collaboration with Plaion since 2023. The console is a slightly smaller replica of the four-switch woodgrain model of the Atari 2600 and supports the use of original 2600 as well as Atari 7800 cartridges. [ 2 ]
The System II streamlined some of the initial Channel F to reduce cost and improve consumer usage compared to the Atari 2600, such as improved controller connections and using the television speakers for audio output, but by the time it was released, the Atari 2600 had too much market advantage for Fairchild to overcome.
The Atari 2600 has been a popular platform for homebrew projects, with 88 games publicly released. Unlike later systems, the Atari 2600 does not require a modchip to run cartridges. Many games are clones of existing games written as programming challenges, [ 27 ] often borrowing the name of the original.
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The Atari 2600 Jr. In 1986, a new version of the 2600 was released (although it was planned for release two years earlier). The new redesigned version of the 2600, unofficially referred to as the 2600 Jr., features a smaller, cost-reduced form factor with a modernized Atari 7800-like appearance. The redesigned 2600 was advertised as a budget ...
The game was developed by Carol Shaw at Atari. She was one of Atari's earliest female programmers, and Video Checkers and 3D Tic-Tac-Toe are two of the first commercially-released video games written by a woman. [4] She accepted the project because Bob Whitehead was working on Video Chess at the time.