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The workflow of the application is based around drawing source and destination curves or shapes onto an image using Bézier curve tools. The software then automatically generates an animated distortion of the image, commonly called a warp. If the warp is used to blend two images together, the effect is called morphing. Elastic Reality made its ...
A compression artifact (or artefact) is a noticeable distortion of media (including images, audio, and video) caused by the application of lossy compression. Lossy data compression involves discarding some of the media's data so that it becomes small enough to be stored within the desired disk space or transmitted ( streamed ) within the ...
Animated example of what a glitched video can look like, by Michael Betancourt (Mae Murray in a screen test). Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices.
Illustrator 88, the product name for version 1.7, [6] was released in 1988 and introduced many new tools and features. [ 7 ] Byte in 1989 listed Illustrator 88 as among the "Distinction" winners of the Byte Awards, stating that with it Adobe had "pulled ahead" of previously industry-dominant competitor Aldus FreeHand .
The term dither was published in books on analog computation and hydraulically controlled guns shortly after World War II. [1] [2] [nb 1] Though he did not use the term dither, the concept of dithering to reduce quantization patterns was first applied by Lawrence G. Roberts [4] in his 1961 MIT master's thesis [5] and 1962 article. [6]
Image showing how mipmaps reduce aliasing at large distances (Aliasing causes a Moiré pattern in the left image.). Mipmaps are used for: Level of detail (LOD) [6] [7]; Improving image quality.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.