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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The JumpStart series covers a wide range of subjects, including math, language arts, science, and geography. The games require players to solve problems, complete puzzles, answer questions, and perform tasks that align with grade-level expectations. Progress is often tracked within the game, allowing monitoring of advancements and ...

  4. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    The games primarily focused on mathematics, later expanding into language arts and science, and spawned an animated children's television series in 1999 called Blaster's Universe. Starting in 2011, development of the series focused on an online version of Math Blaster played through a browser or mobile app rather than standalone game software. [1]

  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  6. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    Edutaining Kids thought the game's graphics were "rich", and that it would add variety to a toddler's video game collection. [10] In a preview, Kid's Domain gave the game an 8/10. [ 11 ] The Boston Herald thought the game was good, though noted there was other, better toddler edutainment. [ 12 ]

  7. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company was founded on May 8, 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.

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