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FlipaClip allows users to create 2D frame-by-frame animations. [4] [5] Besides the basic drawing features, users can use a customizable rule tool; import images, videos and audio files; create multiple frame layers at various frames per second; [6] [7] and export their work in various file formats.
Phaser's animation sequence capability allows developers to effortlessly create animation sequences for sprites, including control over looping, speed, and frame rates. From simple character movements to complex special effect animations. Furthermore, Phaser offers a built-in tweening engine for crafting smooth transition animations.
Source Filmmaker (often abbreviated as SFM) is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. [6] Source Filmmaker has been used to create many community-based animated shorts for various Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.
This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games. [30] Unity 2017.2 also integrated Autodesk 's 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in-game iteration process.
Quality assurance of a video game product plays a significant role throughout the development cycle of a game, though comes more significantly into play as the game nears completion. Unlike other software products or productivity applications, video games are fundamentally meant to entertain, and thus the testing of video games is more focused ...
iClone, a 3D real-time animation studio to create animation movies uses Lua in the controls of its new physics simulation. The drawing editor Ipe (mainly used for producing figures with LaTeX labeling) uses Lua for its functionality and script extensions. Leadwerks Game Engine uses Lua for user scripts. [13]
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