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Humane was founded by Imran Chaudhri and Bethany Bongiorno [6] in 2018; the couple previously worked at Apple Inc. [4] The startup emerged from stealth mode in 2021. [7] [8]By November 2023, the company had raised $230 million, [9] with notable investors such as Marc Benioff, Sam Altman, Tiger Global, SoftBank, Qualcomm, Microsoft, LG, Volvo, and Salesforce.
Programmer and co-creator of the Roblox game Jailbreak Alex Balfanz , (born May 5, 1999) known online as badcc , is an American video game developer who is the programmer and co-creator of the Roblox game Jailbreak .
Roblox is an online game platform and game creation system built around user-generated content and games, [6] [7] officially referred to as "experiences". [8] Games can be created by any user through the platforms game engine, Roblox Studio, [9] and then shared to and played by other players. [6]
SpriteBuilder: Previously known as CocosBuilder, [6] SpriteBuilder is an IDE for Cocos2D-SpriteBuilder apps. SpriteBuilder is free and its development was sponsored by Apportable, who also sponsored the free Cocos2D-SpriteBuilder, Cocos3D, and Chipmunk physics projects.
In video game development, Lua is widely used as a scripting language, mainly due to its perceived easiness to embed, fast execution, and short learning curve. [25] Notable games which use Lua include Roblox, [26] Garry's Mod, World of Warcraft, Payday 2, Phantasy Star Online 2, Dota 2, Crysis, [27] and many others.
Starting out, it may be easier to modify an existing script to do what you want, rather than create a new script from scratch. This is called "forking". To do this, copy the script to a subpage, ending in ".js", [n. 1] of your user page. Then, install the new page like a normal user script.
In computing, a script is a relatively short and simple set of instructions that typically automate an otherwise manual process. The act of writing a script is called scripting . A scripting language or script language is a programming language that is used for scripting.
The script at Module:LuaCall has been written to accept any set of named parameters somename=value, for each one storing the string value in the variable with the name somename, and then allowing you to use these variables as parameters for any function available in Lua.